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A ghost on the shore
A ghost on the shore










a ghost on the shore

It’s soon revealed that an aristocratic family ruled the island in the early nineteenth century. She retreats from society because she is “not good with people”, and ventures with her boat along the Northern Isles of Great Britain until a storm crashes her into the fictional, deserted ‘Rogue Islands’.Īfter the storm, she discovers that a mysterious ghost identifying himself as a deceased inhabitant of the island named Josh now resides in her mind, invisible, but someone with whom Riley converses throughout her explorations, in both serious tone and casual jest. The main character is Riley, a British woman and an implied animal rights activist. Fortunately, Ghost of the Shore shows good potential in both areas. What makes walking simulators great is when they are either revolutionary in form (art style, mechanics), or have a phenomenal story backing up the limited gameplay. The genre has become a mainstay in the industry, and while I’m eager to try them out (especially after my recent hiatus), the type has become somewhat stale, as I highlighted in an earlier review. Ghost on the Shore, as a walking simulator, offers little in terms of mechanics aside from first-person exploring in a linearly-crafted 3D world with the odd dialogue choice. Just what the doctor ordered, Ghost on the Shore proved to be a welcome, intriguing experience that got me back in the mood.

a ghost on the shore

The prospect of starting the notoriously popular (and vast!) Elden Ring has weighed down (rather than encouraged) a swift return, but a relatively short, intense ‘walking simulator’ kind of experience usually rekindles my flame. I haven’t been playing much new for a while now. LOW …not acting on this potential of its own accord. HIGH The potential for sophisticated form and narrative.












A ghost on the shore